Koril "You may think of space and distance as solid facts. I prefer a more fluid interpretation."
Koril
Rice Cost 250 Water Cost 250 Yin Cost 1 Train At Keep
Koril
Melee Attack Cutting Missile Attack N/A
Armor
CuttingPiercingBlunt ExplosiveMagicFire
minimum minimum minimum minimum excellent minimum
Innate Ability Evasiveness: He is less likely to be hit by projectile weapons.
Teleport Battle
Gear
Teleport: Koril never has to stay where he is if he doesn't want to. A wave of the hand, an exertion of mental strength, and he is elsewhere.

About: By consensus, Lord Koril is believed to be the second most powerful warlock of the Lotus Clan, both magically and politically. It is also rumored that he is by far the eldest of any of them, older than Zymeth himself. To have survived so long in the Byzantine, the deadly world of the Lotus, -- this bespeaks a brilliant mind and ruthless political instincts. He does not lead openly, but is always present at critical debates.

Koril if formally styled "Master of the College of Space," and pursues a species of magic distinct from but related to the Forbidden Path. Position and distance are no great trouble to him, and he is often seen at opposite ends of the land in a single day. His power is such that he seems to shimmer at all times, a trait infuriating to enemy archers.


Usage: One could write volumes about Koril and his usefulness. His teleport ability and innate which makes missiles miss is amazing. He's just the guy you need to destroy an archer formation.

Teleport him to kill peasants when his army is engaging yours, teleport him to give your ally backup, teleport him and a team of ephemeral corridored Master Warlocks to form a Chrono SEAL team. Just make sure they have enough stamina to teleport out if the going gets tough, though. That means that you need to wait a bit without attacking. Teleport to a safe place and press O to do the trick.


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