Naster Warlock "I am Death."
Master Warlock
Rice Cost 180 Water Cost 150 Yin Cost 0 Train At Warlock's Tower
Master Warlock
Melee Attack Cutting Missile Attack Explosive
Armor
CuttingPiercingBlunt ExplosiveMagicFire
excellent good minimum good minimum poor
Innate Ability None
Lythis' Soul Thresher Battle
Gear
Lythis' Soul Thresher: At the Blade Brother's bidding the Master Warlocks's energy blasts can be tuned to cleave not just the body, but the soul itself.
Tausil's Unlife Tausil's Unlife: Through the branches are cut, the trunk may live. Tausil can teach his greatest disciples to raise his allies from the dead.
Sehk's Ephemeral Corridor Sehk's Ephemeral Corridor: Amid the dappled shadows of the forest, distances can be illusory. Sehk can grant Master Warlocks insight into the art of teleportation.

About: The end of the Forbidden Path is a mystery unknown to humankind, save for those who have tasted its fruits. The Final test of a Lotus magician's skill, wisdom and strength takes place in the Master Warlocks' Tower, an enchanted fortress of such evil that none but a full fledged warlock can set foot within its walls and hope to survive.

When two warlocks declare that they have attained perfect understanding of the Tree of Corruption, they enter the tower together,. Nobody knows what terrible wisdom is imparted there, what dread specters arise from the past, or what fantastic duels take place. Only one Warlock emerges from the Tower, and with him he carries the polished, grinning skull of his opponent. Thereafter he is a near-immortal terror on the battlefield, commanding wizardries beyond imagination, swinging the skull with the force of a giant's hammer.

Though it is speculation, some guess that the true winner of the Warlock's Duel is actually the gleaming skull, and the Master Warlock, for the skull is beyond pain and death, and forever whispers the black, unknowable secrets of the grave in his captive owner's ear.


Usage: More useful than simple Warlocks, though getting equal number of Master Warlocks in the same time is tough; Master Warlocks are feared as they cannot be stopped by even Dragon Skinned Samurai (unlike Warlocks). His Battle Gear are also to be feared as they are powerful and very useful.

All my towered units are Master Warlocks. Warlock survivors of my Second Chance are quickly made into Master Warlocks, as they last longer and fight fiercer.

All attacking Master Warlocks should have the Soul Thresher, as they can go through multiple enemies with ease, something like the Cannoneer, but do even more damage. Also, moving Master Warlocks never lose stamina, so they have quite a few energy blasts.
Unlife is good, though I don't use it much. It can quickly revive those dead Channelers which the enemy always tends to target first. Useful.
The Ephemeral corridor is the most used Battle Gear in Multiplayer games. This allows me to create an army of defenders which can teleport quickly from my base to my allies for defence. Worth it.


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