Staff Adept "All that separates life from death is loneliness, suffering, and my iron staff."
Staff Adept
Rice Cost 30 Water Cost 30 Yin Cost 0 Train At Training Yard
Staff Adept
Melee Attack Blunt Missile Attack N/A
Armor
CuttingPiercingBlunt ExplosiveMagicFire
good average good minimum poor minimum
Innate Ability Whirling Staff: Does area effect damage when engaging multiple units in melee combat.
Dark Canopy Battle
Gear
Dark Canopy: Granted Tausil's insights into nothingness, a Staff Adept may spin his weapon overhead with such flawless precision that it deflects missiles from all nearby allies.

About: Those novices who pass through the Rites of Initiation with quiet, stoic hopelessness demonstrate their kinship with Tausil, the Forsaken One. These initiates endure endless, repetitive drills at the Training Grounds, repeat interminable chants of droning monotones, and maintain ceaseless and solitary vigils over the Tree of Corruption. From existence, they gradually learn to accept emptiness as the sole truth among the distractions of life.

In combat, the Staff Adept moves quietly, with little apparent interest in his surroundings. Yet the emptiness of his soul gives him a painful awareness of - and loathing for - those who disturb his inner silence. He is utterly fearless, and is more than able to engage multiple opponents with the emotionless, technically perfect spins and flourishes of his staff. For such a frail-seeming opponent, the Staff Adept finds pain surprisingly irrelevant.


Usage: I quickly produce about 3-4 of them right at the beginning of the game. They are damn good defenders and can stop any initial rushes, as their Whirling Staff makes it easier to defend against multiple units. However, once down the tech tree, they becone Tier 2 units for my Second Chance. I do use them, after Second Chance, but only one or two of them, for their BG.

Their BG is probably one of the best around, and can make that difference between loss and victory in Warlock battles and Tower sieges.


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